The first assessment (20%) is the creation of a concept map to explore a cutting edge area of computation such as quantum computing, big data, machine learning, biological computing, computer vision and haptics (virtual reality related technologies), in terms of its possible implications for education and learning. Students will be introduced to the possibilities in the first week and select an area of interest.
The first practical session will provide space for students to explore these areas with support and set up the initial concept map using a tool of their choice that has a change history functionality, such as Coggle or Mindmeister.
Throughout the following 9 weeks, students will be asked to develop their concept map in relation to developing understanding of computation and the principles underlying these cutting edge technologies. This can be done within the practical session each week. The resulting concept map story will be submitted in week 10.
The main (80%) assessment will require students to make a digital tool (game, animation, mobile app etc.) based on the practical work we do through the course and to reflect on the process of making and evaluating the tool. The last two sessions of the course will be entirely practical workshops, a ‘maker space’ where the making of the tool can be done with support. Each student will use a research method popular in UX (user experience) and HCI (human computer interaction) known as TAP – Think Aloud Protocol to record the process. While making the tool, students will be asked to audio record their thoughts about what they are doing as they do it. They will then give the tool to a peer on the course and ask them to use TAP while they use the tool. Students will then use the audio recordings of themselves during making and their user during use to evaluate their own tool and their making process in a report of not more than 1500 words.